Fake Caustic Light Texture for Blender 1.0
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ZENITH
A special node group to create fake refractive caustics on surfaces for Blender 4.0+ Low noise and easy to compute. Cycles only.
This is the first version of the product, I will keep developing it to improve it.
Required improvements:
- Soft shadow support without detail loss
- EEVEE support (if possible)
A .blend file containing two demo scenes with the light sources and their nodetrees.
Size
101 MB
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